The format

Jersey rules.

Built for one-on-one or multiplayer games, bigger hands, wider deck building, and less time negotiating before the first draw.

Game setup

  • Play one-on-one or multiplayer.
  • Each player starts with 31 life.
  • Opening and maximum hand size is 8 cards.
  • A player loses after taking 22 collective Commander damage.
  • A player loses with 11 poison counters.

Deck construction

  • Decks contain at least 101 cards, including Commanders.
  • There is no maximum deck size.
  • Doubleton: use up to two copies of any or all nonbasic-land cards.
  • Use a one-card sideboard for effects that reference cards from outside the game.
  • Proxies are allowed and alternate art is encouraged.
  • Hybrid-mana cards are legal when at least one of their colours is part of the deck's colour identity.

The Command Zone

  • Use up to two Commanders and up to one Background, with a maximum of three cards in the Command Zone.
  • Partner and Background abilities are ignored. The Background card type is not ignored.
  • Planeswalkers may be Commanders.
  • Eminence is allowed and functions normally.
  • Commanders and Backgrounds remain hidden face down until each is cast for the first time.
  • Collective Commander Tax: Commanders and Backgrounds cost one additional mana to recast for each previous cast from the Command Zone, counted collectively. Each card's first cast has no tax.

Choose, don't negotiate

  • There are no Rule 0 conversations about decks, strategies, or intentions.
  • Agree to play Locals, Bennys, or Pineys. That's it.

Locals

  • There are no power or metagame bans.
  • Cards with the ante mechanic, cards with the Conspiracy card type, and Un-cards are not legal. See the Locals tab on the Ban List page for the complete restrictions.
  • All strategies are allowed.

Bennys

  • The Locals ban-list restrictions apply, along with the official Commander banned list and every official Game Changer.
  • No infinite combos or loops whatsoever.
  • You cannot interact with, alter, manipulate, or change an opponent's lands in any way.
  • Mana dorks and mana rocks are fair game.
  • No stax pieces.
  • Ward is allowed.

Pineys

  • Uses the same base rules as Locals.
  • Un-cards, ante cards, and Planechase are permitted.
  • Mana burn is present.